Video game stores
Price trades fast. Pay out fairly. Shelve them the same day.
Price every cart, disc, and console against live market data, pay out in cash or store credit, and have it tagged and on the shelf before the next customer walks up.
Trade-in #2041
Walk-in customer · Saturday
4 items
Super Mario 64
N64 · cartridge only
Loose
$32
Pokémon Emerald
GBA · box and manual
CIB
$148
DualShock 4
PS4 · tested
Tested
$22
Store credit offer
$126.00
Added to inventory
3 items tagged · SKUs assigned
The trade counter problem
Where does your trade price come from today?
A binder behind the counter. A coworker who “just knows.” A browser tab left open since lunch. Every store has a system — until the one person who knows it takes a day off.
GameSnapPOS puts current market pricing into the trade itself, so every offer starts from the same number.
Buy prices (updated…?)
Taped to the register
Handwritten
N64 carts
“ask Mike”
?
PS2 loose discs
$3? $5? depends
?
Sealed anything
“check eBay first”
?
Consoles
crossed out twice
?
How a trade works
From the stack to the shelf.
1
Scan the stack
Scan a barcode or search the catalog. Titles for every platform, NES to PS5, are already in it — along with consoles and accessories.
2
Grade each item
Loose, complete in box, sealed, or tested. Every line keeps its own condition, and the price follows it.
3
Build the offer
Buy value and sell value sit on the same line, so nobody does margin math out loud in front of the customer.
4
Pay it out
Show the cash and store credit offers side by side, and the customer picks one. Credit is spendable at checkout the moment the trade closes.
5
Put it on the shelf
Accepted items get a SKU and land in inventory — on the shelf, in the register, and synced to your online store.
Built for the busy days
Made for the Saturday rush.
Credit that sells on the spot
Store credit from a trade is ready to spend before the customer leaves the counter.
Staff that can’t fat-finger it
Employee, Manager, and Admin roles keep discounts and price edits where they belong.
FAQ
Questions game stores ask us
Still wondering about something? Book a demo and bring your hardest trade.


